French Roast Games A robust blend of game development and independence. - page 2

Concept Art: Main Menu

I hate drawing logos. It feels like you spend hours of your day spinning your wheels, fretting over serif versus sans-serif, twitching between 3-point kerning and 4-point kerning. It’s mind-numbing. But, in the end, you end up making something pretty good looking. It’s a thankless job. I’d never want to be a typographer.

Here’s some semi-final concept art of the main menu and logo.

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Concept Art: Dialog

Just got through working on some concept art for the dialog boxes for standard dialog, quest select, question/answer, and item collect.

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Concept Art: Locations

  

There will be many towns to visit throughout the world of C:WotA. The following is some concept pieces for the Inn, Blacksmith, Vendor, and Chongko Tree.

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New Game Project: Conjurer

French Roast Games is proud to present our premiere project, Conjurer: Wrath of the Arcane, an action platformer RPG. The game will feature stunning 2D graphics, a large world to explore, creative platforming, intense attacks and powers against hordes of enemies, a rich story, and a long list of quests and adventures to complete. We’ll be using XNA/Mono as our framework, and pushing the titles toward PC release on Steam before possibly moving on to XBLA. A LOT of the development will be documented on this blog, and we are always open to comments and questions from the community. So wish us luck, and please subscribe to our twitter and Facebook for up to the minute updates.

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