Here are a couple of assets for the hero and enemy planes. I needed full turn-arounds to really give the player a wild ride when it comes to evading missiles, performing evasive maneuvers, and crash diving after being destroyed. There was a short time when I considered building this game in 3D, but I like the 2D look. I feel that it lends a little more soul to the game.
I now have initial build installing to PC, Android, OUYA and iOS. I’ll be using the Citrus engine to better handle asset management and Stage3D rendering. If Beards and Glory taught me anything, it’s that reinventing the wheel can be a colossal waste of time. Gamepad support is enabled on PC and OUYA, but Android and iOS will have the option of using controller overlays on screen. Not my favorite thing in the world, but what are you going to do… that’s the hell of building for touchscreen. Keep and eye open over the next few weeks for some rudimentary gameplay. This is all so exciting.