Archive for Concept Art

TigerHawks: Logo, first run

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Here it is, a first run at the main logo for the game. I’m going for an aviator patch.

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TigerHawks: More feminine female pilots

 

soldiersFemale2.1I heard a lot of good critiques from you guys stating that the female pilots weren’t feminine enough, so I’ve done a second pass at them and posed their previous iteration next to them for reference. The ladies now have more slender necks, wider hips, more slender arms, and less androgynous hair styles. Let me know what you think. That’s why this is called ‘Concept Art’.

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TigerHawks: Female Pilots

soldiersFemale

Meet the female crew members.  Except ol’ blue-hair over there. Had to photobomb the pic I see. What a tool.

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TigerHawks Concept Art: Pilots

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So, I had a really interesting idea to add a different aspect of gameplay to TigerHawks. You would assume the role of a fighter pilot, and based on your interaction with other pilots in-between missions, you may receive boosts in abilities, weapons, missions, etc, OR… you may end up pissing off your wing man, thereby making them less eager to help you out with bogeys on your tail.

Here are some concepts of your fighter colleagues. Female pilots are coming soon.

Some people like seeing how I go about drawing this kind of art. Here is a quick Photoshop sketch of the first pilot. From the sketch, I traced and colored him into Flash, then did a TON of touch-ups to get his color, line-weight and proportions looking good. The other pilots use the same body (albeit scaled), and their faces are slightly perturbed from the original (hair color, facial structure, eye shape, mouth shape) until they have their own look.

 

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TigerHawks: Combat and Carrier Landing concept art.

 

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Here’s some concept art on combat and landing on a carrier. The combat is more open than most shoot’em-ups, where you rely more heavily on radar to track your opponents. Landing ends up being a little mini-game, which helps you build experience. Building experience increases your rank, which allows you to fly more capable planes.

I’m getting super excited about this one, guys! 

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carrierLandingNight

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TigerHawks: Evading Bogeys and Helping Your Wingman

evadeBogey

Here are some concept images of trying to evade a bogey on your tail, and helping out your wing man if he’s got one on his tail.

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TigerHawks: Missile Lock

Here’s some concept art of what a missileLockmissile lock should look like in-game. Getting PUMPED!

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More concept art

Thought you guys might enjoy some more concept art.

cat_piratesCat pirates are some furry little NPCs and enemies throughout some of the tropical areas in Conjurer. They’re adorable, but don’t let their cuteness fool you. They are bloodthirsty little savages –  Vicious little cutthroat scoundrels!







omen_polesOmen Poles are NPC objects that act as quest points and hints to find secret areas. They’re guarded by Touki Birds, and house the souls of those who betray others in a heinous manner. They speak in riddles, and the taller a pole is, the more complete the riddle you receive.

gomer_the_poetGomer the Poet is a lovable NPC and quest giver that always seems to end up horribly maimed, slashed, impaled, crushed or inconvenienced.  He only talks in rhyme, which is more than likely due to brain damage.







touki_birdsFairy Doors are little doors that are hidden everywhere. If you happen to have a fairy key, you can shrink yourself down and see what’s inside. It might be treasure. It might be a helpful items. It might even have someone inside to talk to. Keep your eyes peeled!

fairy_doorsTouki Birds are tough giant birds that reside in the tropics. They hassle you by acting very territorial and dropping heavy objects on your head. You can trick them into triggering traps and puzzles if you’re smart enough.

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Concept art: Vendor cart and merchant, colored

Just wrapped up the color concept for the Vendor and merchant. Merchants are your typical one stop shop for items and secondary weapons.

 

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Concept art: The Inn, colored

Another level asset completed. The Inn is going to be a location to pick up quests, buy and sell items, and to get an immediate heal on all stats. There will be Inns scattered all over the place, so I’ll be working on how to do a little dynamic recoloring to keep it lively.

Still working on how to implement implicit save points. In the mean time, the Inns will be where you save your games.

 

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